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Genies shouldn’t be easily charmed or restrained by magic, so saving throw proficiency in the three mental abilities is a nice mechanical feature. The saving throw proficiencies are powerful and flavorful. Senses: darkvision 120 ft., passive Perception 12 Resistances, Immunities, Saves, and Skills Thankfully, they have proficiency in Wisdom saving throws to right the ship, but their Dexterity is still godawful. These are hard-hitters, and they can certainly take a punch.Īt first glance, their common saving throw abilities are mediocre aside from their Constitution. Their Strength and Constitution are phenomenal. of flying speed, giving them tons of positioning options in combat. Their AC isn’t the greatest for a CR 11 creature, but it’ll get the job done. StatsĮfreet have a strong foundation for the rest of their statblock. You can find the efreeti’s statblock on page 145 of the Monster Manual. If an efreeti can sink their teeth into a location, enslave a ton of creatures, and work their way toward riches and power, they’ll settle there.Įfreet are downright evil creatures. However, there are plenty that will settle down in the Material Plane in hot locations such as volcanoes or deserts. Most of them choose to reside in their home plane, the Elemental Plane of Fire. They view any other living creature as a potential slave going so far as to invade other planes of existence to enslave new creatures.Īn efreeti can be found in various locales in D&D. This is showcased prominently in their desire to enslave creatures. They’re deceptive, vengeful and, to quote the Monster Manual, “cruel to the point of ruthlessness”.
#Efreet flame painter manual#
With that firey introduction out of the way let’s set off into the Monster Manual and confront the masters of the flame, the effreet! I think the 5e artwork gives off the “evil conqueror & enslaver” vibe pretty well. As such, they have a terrifying fire-based kit that makes them an unstoppable force both in melee and ranged combat.
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They’re interplanar raiders that travel between the Material Plane and various elemental planes conquering any place and anyone they set their sights on. In D&D, only the most powerful genies grant wishes, so for most parties, they’ll be dealing with genies that are looking to gain said power or at the very least, looking to obtain something. While they’re best known as all-powerful wish-granting beings, that’s not always the case. Their unique nature and magical powers make them fantastic additions to any campaign. Genies are classic mythological creatures. Perhaps burglarizing a literal master of fire was not your brightest idea. Aghast, you look behind you to see a towering efreeti twirling their scimitar as they walk toward you, cackling. A wall of flames appears before you as you sprint toward the exit.